![]() In the first scenario, you must close small Abyssal Tears (green ones). You can buy a key for the chest at the end of the dungeon (the Greater Demonic Key) in the Wondrous Bazaar for 2500 AD. Prophecy of Madness requires 5k item level to enter the private queue, and 10k for the public queue. The better your score (which depends on how fast you are, or how much enemies you kill or objectives you fill in a certain time.), the better your rewards at the end (gold is required for some of the best rewards, but it usually doesn't make too much of a difference). They also reward currency for their respective campaigns. ![]() ![]() Skirmishes are a good source of RAD (6000 for the first Random Skirmish Queue of the day, plus some RAD in chests at the end) until you can reliably do both the Random Advanced Dungeon Queue and the Random Trial Queue. But many Skirmishes scale you to 24k Item Level, which means that if you go there with a lower item level, you may be underleveled and not perform as well as most would expect (with 20k instead of 24k, everyone else will have 20% more HP and deal 20% more damage than you, just because of their Item Level). ![]() The Random Skirmish Queue can be played as soon as you reach Level 20 and 20k item level. ![]()
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